![]() I had a die-hard ZBrush student come up to me and say after working for 4 years in various companies. So I’m very production/animation oriented. You just have to look at big studios like Framestore, Animal Logic, Weta the base package is Maya and then there’s a little bit of ZBrush for the fun stuff. The majority of the jobs out there, even the modeling one’s are in Maya. ![]() This course is the other way around, I’m focusing on Maya, because that’s where all the jobs are, they aren’t making Infinity 3d models, or stills for Art Station, there’s virtually no work in that stuff. ![]() I can understand how people don’t like to train in Maya especially if they are focused on ZBrush and creating still images/3d prints. Additionally, Maya is average for modeling if you use the default hotkeys. Maya also forces you to stay in the block for longer which is a good habit. Can’t handle ngons… what? No direct hotkeys for simple modeling tools… what?!! □ I’ve found ZBrush horrible for polys. ZBrush is pretty bad at poly modeling almost all pros agree on that. Simple shapes are smoother and better defined with poly modeling smoother forms. But I’ve had bad results from my students, so I’ll say with some conviction for beginner intermediates blocking in Maya is a lot better. I think it’s fair to say that a gun ZBrush guy will be able to block in ZBrush no worries. I noticed that Shane once said that Maya is for box modeling, well I disagree that one at least! We have different goals. Yeah, I’ve been primitive blocking for well over ten years in Maya, you can see an old tute here from 9 years back. I know Shanes stuff and I really love his approach too.
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